Karel the Robot was created in the 70s by Rich Pattis. It/he was designed to help beginners learn how to program without all the additional complexities that programming languages bring. By cutting back to basics, it allows the simple things to be learned first such as the structure of programming as well as the preciseness of coding.
I mentioned in my CS106A lecture notes that Karel lives in a grid and has a few limited capabilities such as being able to move forwards, turn left and carry a bag of beepers as well as pick beepers up and put them down. He can also not pass through walls. His little world doesn’t necessarily need to be little and can be custom built to whatever size and have various walls put around the world.
Karel the Robot now runs in Java and works in the Eclipse development environment which makes it handy for when you move later on in CS106A to a regular version of Java. [Read more…]